Because Pact Magic does not stack with normal spellcasting, you would not add your warlock levels to your sorcerer levels to determine spell slots. They would not learn another wizard cantrip because they are not a 10th-level wizard. You determine what spells you know and can prepare for each class individually, as if you were a single-classed member of that class. Unknown September 11, at I hope this helps!
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You will have heavy armor proficiency with Lay on Hands as well as cure wounds if you opt to take it. Your damage potential won't go up until level 5 though, when you get access to second level spell slots to fuel smiting and extra attack. Extra attack actually gains 2 actions, not just 2 attacks - this will net you 2 smites per turn, with your vow from vengeance oath to attack with advantage to creature per rest. Also a second means you can attack once and then heal or cast a spell which provides more versatility.
A nice offensive gain at level 5 and then defensive at level 6. A durable character with plenty of firepower for when you multiclass. This is what I was considering. That Aura at level 6 is just so good. This is an excellent idea, especially if you want that extra tenacity.
This comment has been removed by the author. I figure dueling, plus improved smite should keep my damage close.. While having lots of other options Warlock Level 9 gives a 5th level spell slot and a 5th invocation and lastly I don't expect this character to play all the way to Is this a viable build? Can you help me level this build to level 20? Thanks great blog and discussion! Sorry about the delay! Canadian thanksgiving Interesting build idea - I am going to assume you want to do a human version of this build?
I will go through your questions one by one: Warlock has little to no drawbacks from using a high dex and benefits with certain abilities like Armor of Shadows no dexterity cap armor. Paladin usually benefit more from strength-based melee because pure builds usually use heavy armor , but in this case high dex is perfectly fine. I would argue that Con is most important in this build, but if you really don't like have negative scores you probably don't need to.
Paladin 3 - start taking levels in warlock here if you didn't want the straight 6 levels in paladin 4. It seems obvious but I still feel it's worth pointing out; Extra Attack and Thirsting Blade are entirely redundant, neither of them play nice with the SCAG cantrips either unless you want to Divine Smite twice in a single turn and burn through your spell slots.
It's good to have the option to do either I guess but I wouldn't go out of my way to get one if I've got the other. Hey just so you know thirsting blade requires a level 5 Warlock no level 5 combined.
I'm curious how you calculated the damage output for those charts. I tried the calculations myself for Lv8 just to see, trying to consider every single thing to increase damage, and I'm not getting anywhere close to what you put. They harmonise so well. This build combines the tenacity of the Paladin with the power and versatility of the Warlock for a deadly and fluid combination.
The true synergy power between the Paladin and Warlock is the Paladin's smite and the Warlock's ability to regain spell slots each short rest allowing the paladin to use Divine Smite quite often. This build requires a minimum Paladin level of 2, and the first level should be taken in Paladin. This character is primarily considered a melee character to utilize the strength-based abilities of the Paladin including smite and heavy armor.
Charisma is a highly favored ability score, since both Paladin and Warlock spells and abilities use this score. Constitution, as usual, is extremely important for survival. At level 3 and further, levels should be put in Warlock, taking melee option abilities as you level.
Warlocks regain all spell slots during a short rest. As often as possible, utilize Divine Smite on hits to increase melee power - which can be then replenished during a short rest. Although few monsters are resistant to radiant, this build focuses on radiant damage. Explore alternative damage sources for backup. This build is mainly suited for single target damage, facing multiple enemies can pose a problem. For many levels Warlock is granted only two spell slots, limiting the number of Divine Smite's per encounter.
However, the damage for each Divine Smite increases as the Warlock levels since the effective spell level increases - cappng at 5d8 radiant damage at Warlock level 9.
One thing to note is, if you decide to level both Paladin and Warlock, the levels do not stack for effective caster level ie. Therefore, how you build this warlock should be consistent with the role you wish to fulfill.
Warlock abilities that maximize your tenacity are: This is because many DM's prefer the Good only Paladin dogma, so it's worth talking to your DM to see his point of view on the matter and try and come up with a compromise. One thematic synergy that can be made is the Oath of the Ancients and the Fey Patron to create a sort of 'Nature's Warden' type of character.
This Nature Warden build allows you to focus on a particular theme while still using the Divine Smite combo, and also giving you great crowd control options.
All builds considering optimized build for single target damage. The y-axis represents damage, and the x-axis represents levels. Posted by Cryogenic at 3: JPitre May 16, at 1: Cryogenic June 21, at 5: Sunshine May 26, at Chris Smith July 28, at 9: Cryogenic August 11, at 8: Cryogenic September 7, at 9: DancingWarPanda September 21, at 4: Cryogenic September 22, at 9: Bobby Booshey November 5, at 9: Cryogenic November 5, at Follow up question - what level are the Warlock Pact Magic spell slots that recover?
Originally Posted by Chaosvii7. It seems like they almost knew the Warlock was going to be powerful. Originally Posted by XmonkTad. There is no way to abuse the fact that warlock spell slots recharge on a short rest by multiclassing with a spellcaster. Originally Posted by Theodoxus. Originally Posted by LeonBH. When you cast Healing Word, you're casting that as a Cleric and not a Warlock.
Therefore, you use your Wisdom - your Cleric casting stat - to power that spell. Even if you used a Warlock spell slot, you will use your Wisdom modifier, because it's not the source of the spell slot that's important. Originally Posted by Dos I'm not certain that's accurate, the spell description says " In that case you would still use your spellcasting modifier Cha since you never actually took in levels in cleric correct?
Sorry if this has been asked before, but I'm a bit confused. So, in the Multiclassing section of the PHB p You determine your available spell slots by adding together all your levels in the bard, cleric, druid, sorcerer, and wizard classes, half your levels rounded down in the paladin and ranger classes, and a third of your fighter or rogue levels rounded down if you have the Eldritch Knight or the Arcane Trickster feature. Use this total to determine your spell slots by consulting the Multiclass Spellcaster table.
However, something seems off when I look at some of the classes themselves. I'm specifically looking at a Level 5 Ranger, who is about to gain one level in Fighter. At level 5, the Ranger has 4 Level 1 slots and 2 Level 2 slots, equivalent to a 3rd-Level caster in the Multiclass table.
However, after taking the level in Fighter, and applying the formula above:. That is, the multiclassed Ranger is equivalent to a 2nd-level spellcaster on the multiclass table, not a 3rd, meaning that taking the level in Fighter causes the Ranger to lose a 1st-level spell slot and two 2nd-level spell slots that they had in the previous level! Am I missing something? Is this how it's supposed to be? Please let me know if this is actually the case!
Okay, I re-read the section and cleared things up. This formula only applies when you have the Spellcasting feature in more than one class, which is not the case above. A first level Fighter has no spell slots and therefore does not contribute to the character's multiclassed spellcaster level.
By the same token, Paladins and Rangers also do not contribute to multiclassed spell slots until the character gains a 2nd level in those classes.