Downtown tables Vs. “Strip” tables
It is very low risk for them becuase casino bosses do not watch to see who picks up which winning bets. Be careful when playing at so called "casino nights" or other chartiable events. Its as if, when you actually looks at hundred of these cycles of sevens, you see players waiting every six shooter or fifth shooter for the hot roll, and it does occur in about that frequency. More money in their pockets I guess. Even though Phil Ivey is clearly guilty of cheating, this because he successfully enticed the dealers to alter the way they dealt their baccarat game so that he could read the defective edges of the playing cards , he will never be convicted of anything
Grizzly Bear Vs Siberian Tiger Comparison
They somewhat subvert this trope by the fact that they are substantially less effective individually. Their castration limits their physical strength, and their combat skills specialize in phalanx tactics designed for large-scale battlefields. One character notes that they are soldiers, not warriors.
The Night's Watch consists of badass rangers who have to hunt down and kill groups of barbarians, zombies, giants and terrifying supernatural beings of legend. However, by the time the series begins, their numbers have dwindled to a virtual skeleton crew, most of them convicted criminals.
The Golden Company, the most illustrious sellsword company in the world. They are 10, strong and have a reputation for never breaking a contract. They were formed by generals banished from Westeros during a civil war, giving them a stricter sense of pride and purpose than other mercenary bands. This avoids the Crippling Overspecialization of the Unsullied. Some advanced civilizations which are on good terms with the Culture simply refuse to let TWO members of SC travel together within their sphere of influence: One of the Orders has such a fearsome reputation for what they do to prisoners that just about anyone they capture immediately spills the beans.
Think about that for a minute. Of course, they spread that reputation themselves, specifically so they don't have to do anything. The Atans are another example. There is only a single one in The Elenium and her role is fairly minor, but they get showcased more in the sequel series, The Tamuli , making clear that not only are the Atans a culture that has focused on combat training and breeding for size and physical ability for many generations not as a matter of policy, their beauty standards just ended up that way , but they also train to act in co-ordination with other Atans, and as such generally act with discipline and coordination while part of an army.
Their main flaw is that they are exclusively infantry and have a strong bias towards melee combat while the Church Knights are about as specialized in their individual Orders, when it comes to the point of them deploying as armies they generally act in co-ordination with either other Elene forces, or with Church Knights of other Orders.
This generally isn't a significant flaw against human forces. The eponymous Lensmen may be SF's ur-example. The Galactic Patrol is a pretty Badass Army in its own right. The Lensmen are its elite forces. The Grey Lensmen are the elite of those. Ian Irvine's View From the Mirror quartet has the Whelm, a race of human-like creatures who - when finding a master they deem to be 'strong', will become the fearsome Garshard - an almost unstoppable force.
Dickson 's Childe Cycle , the Dorsai offshoot of humans have this as a hat. Five enemy officers willfully practically committed suicide by attacking one Dorsai officer. His shared Reality Marble is something like a reminder of the world from when he was basically king of the known world. It summons his entire army as low class Heroic Spirits, even his horse.
This basically terrifies all the other Heroes when they find out about it, as it's EX ranked and, well, it's an army made of total badasses. It's also used to prove a point: Namely, Saber made a shitty king since she never inspired true loyalty no matter how good of a person or warrior she was.
Both sides of The Trojan War as portrayed by Homer and other epic poets were a Badass Army, filled to bursting with epic heroes. General Woundwort's Owsla in Watership Down. Apparently even The Thousand Enemies preferred to stay away from them.
The First Aleran Legion, primarily due to their Captain's influence. This is particularly impressive given that they were originally formed as a political statement from the people none of the High Lords wanted in their personal legions. And with people from every citystate in the realm in it, no place need fear of the legion attacking them. Guess after you beat off an army of 8-foot-tall wolfmen outnumbering you ten-to-one, only the badasses are left.
The Crown Legion, the personal elite guard of the First Lord, also very much counts as one. By the end of the sixth book, the Hero's army now includes the 8ft tall wolfmen they beat back, and a group of barbarian hordes who bond with an animal and gain some of the beast's strengths. The Wheel of Time: The Band of the Red Hand, not the most dramatic example on this page but they have more than earned the title of Badass. Led by Four-Star Badass Mat Cauthon, under his leadership they have never lost a battle, fought to a standstill some of the greatest armies in the world and pulled off marches of 50 miles then at the end of it dug trenches around their camp and set up barricades so that they would not be surprised in the night.
And they have their own theme song, too. Like everything else he does , Mat formed the Band by accident. The Fists of Heaven are a rapid-strike airborne infantry force that is used to attack targets thousands of miles away from friendly territory.
Soldiers are transported in boxes that are delivered by the dragon-like To'raken. The Aiel, a large culture of wasteland warriors who are each worth a dozen or more standard soldiers. The Asha'man, an entire army of battle wizards. They are trained exhaustively in all the ways that the Power can be used to kill. Even though they can rip other armies apart just by looking at them, they are still trained in swordsmanship so that they can kill you the old fashioned way as well.
The orc marines of Grunts! They're only stopped in the beginning because the modern weaponry from our world isn't shielded against weaponfail spells.
Once they get magic nullifying talismans, they're pretty unstoppable. Until the sci-fi bug army shows up. Then they develop biological warfare. This army doesn't get defeated, only experiences mild setbacks. In The Belgariad by David Eddings: The legions of the Tolnedran Empire, who are considered by more or less the entire cast to be the best trained fighting force in the world. The Mimbrate knights are a truly fearsome force, if you can just get them to stop dueling each other over real or imagined slights and to understand that it's not good for the cavalry to ride down their own infantry just because they're in the way of where the best fighting is.
By using an idea pioneered by another Southern nomad, Benito, Maria began creating newborn vampires to create a virtually unstoppable army. With Jasper Whitlock and her sisters, Nettie and Lucy, she was able to take over many Mexican territories previously owned by other vampire clans. The entire Black Company. They were the only force to survive the Battle of Charm. Take on overpowered wizards and win. Take on the entire southern hemisphere and a god. Who should guard that fort which is the key to the entire region?
One of the nearly god on earth wizards? No you send in the Black company. Who should be your guards at the last battle the Elite Mooks?
No, the Black company. Who do you call when you need to take out an Eldritch Abomination? And who did you need to take out the avatar of death itself?
The Grantville Militia in which not only had More Dakka but could defy Croats with schoolboys with baseball bats. Granted, his subordinates were more of a Proud Warrior Race Guy variety at first, but he drilled them into epic hardcases, kicking Syndic ass all the way to Varandal.
And he's not the only example - merely the first in a long line that has girls like Captain Desjani and Colonel Carabali in it. The Mardukans, once they get their hands on plasma cannons, are able to take on much larger armies, and do good even against Powered Armor foes while lacking such equipment for themselves being only humanoid, and not human, with four arms each.
One hundred years later — one hundred years of constantly fighting and assimilating the Germans — it comes back. These new Romans don't swagger or bully; they're too badass for that. In one battle, an "inexperienced" Roman army under a "second-rate" general faces a veteran mercenary force twice their size and led by Carthage's best general.
The Romans are wiped out — but the Carthaginian army is wrecked , with two-thirds of its troops killed outright , and most of the rest badly battered. Among them are 8-foot tall cyborgs with laser canons, machine guns, and rockets. Then there's the immense quadrupedal cyborgs who act as both troop transports and tanks.
The ordinary flesh and blood troops need the cyborgs only because they operate in places where wheeled or tracked combat vehicles just don't work. Before the first book ends, they've defeated the invasion of genocidal aliens, and crushed the corrupt regime of the ruler of human space. The opening of the first book involves a not entirely accurate description of the Battle of Camerone, which is referred to later in the book as well.
The Battle is explicitly stated to have been for absolutely nothing , and this is presented as being "both the beauty and the horror of it".
In reality, the Battle was an incredibly clever way for the officer in command to complete his objective. The mission was to protect a supply convoy, and the vastly larger force they engaged was tasked with stopping the convoy. The Legionaries kept their opponents completely occupied all day, and the convoy was able to escape as a result. Linking up with the convoy and attempting to protect it directly could never have worked against such numbers. Various Icelandic sagas feature the Jomsvikings, supposedly an elite warrior band that only accepted first-rate fighters and which was based in a fortress called Jomsborg at the southern shore of the Baltic.
They are the heroes or are they? Unsurprisingly, they also appear in modern Historical Fiction literature, such as Frans G. Bengtsson's The Long Ships. Everybody except the Malwans in the Belisarius Series. The Royal Manticorean Navy in Honor Harrington has held its own against the navies of far larger star nations, with setbacks, for a long time, one of them over the span of several decades. British and Americans whenever portrayed by C S Forester. To some degree he was writing propaganda.
In Dan Simmons's Hyperion Cantos , the Hegemony's military force, simply called the FORCE, is a small but elite army using advanced weapons and gear including spaceships able to devastate planets, power armors, One-Hit Kill "death wands", cybernetic implants, personal cloaking, etc.
Some of their officers, most notably Colonel Kassad, one of the main characters of the first book, qualify as Colonel Badass. They only have trouble with really powerful and unexpected threats like cybernetic monsters sent from the distant future or nearly-omniscient treacherous AIs.
Imperial Security in Vorkosigan Saga is a Badass intelligence service. Leblanc's air fleet wins the battle against the Big Bad 's dreadnaughts, follows him to his secret base and then steadily plows through his defenses to reach him personally.
Jacquie and Clay do nothing but watch them work. The Traitor Son Cycle: With exception of three or four sorcerers, they're all Badass Normals who, armed in medieval technology, routinely fight and slay beasts and monsters bigger, tougher, nastier and more numerous than them. They're so good at it that when they're tasked with fighting other humans, they complain that they're bored.
The Order of Saint Thomas. They're both the best knights and some of the best sorcerers Alba has, and they're so good at fighting, people accompanying them sometimes don't even realize that a battle has just taken place.
The Xeteskian Protectors in Chronicles of the Raven. They are individually highly skilled warriors, and partially psychic, so each knows exactly what all the others are doing and feeling. A few dozen have been known to hold off or even defeat massive armies of normal soldiers.
Words of Radiance second book of The Stormlight Archive: Bridge Four and the rest of the bridgemen are now guards in Dalinar's employ, under Kaladin's command. They also insist on being referred to as Bridge Four, rather than by the name of Dalinar's previous now deceased honor guard. But mostly because of Plot Armor - the book is a Christian libertarian Author Tract and an extremely bad one at that.
The Sontarans appear to have one of these, until UNIT figures out how their weapons are being disabled and rolls over them. Even without that like with most of the new Doctor Who , their prowess is very much an Informed Ability , marching in close formation through enemy held buildings, etc - though it's stated that they could easily vaporise the Earth from orbit, and that they critically underestimated UNIT's capabilities on the ground.
The Daleks' entire species is one. There is a reason anyone who is not the Doctor and sometimes even him craps their pants at the mere mention of them. So badass they were a match for the Time Lords , pushing them all the way back to besieging Gallifrey itself at the conclusion of the Time War. To put their power in perspective, when the Doctor encountered one on Earth in , he declared that the entire combined military might of Earth would be incapable of stopping one Dalek foot soldier.
A few years later or, technically, before, thanks to time travel , a Dalek army invades Earth and completely crushes all opposition worldwide within 15 minutes. In their original appearance they were immune to all weaponry, and were only stopped due to an allergy to gold causing gold dust to muck up their system which got Flanderized into gold being kryptonite to them. In the revival series, the Mondasian Cybermen are shown to be at war with a far future human empire, a war spanning multiple galaxies in which the first response to a Cyberman on a planet is to annihilate the planet, because the Cybermen will "upgrade" themselves within minutes to adapt to anything used against them.
The Daleks and Cybermen did once get into a battle with each other. The Daleks won overwhelmingly, with the Cybermen unable to get even a single kill against them. UNIT, when they know what they're doing and have the equipment to shut the Doctor up. Nietzschean's are another subversion where they wished they were these. It's just that Andromeda's crew is even more badass. Individually, all the Nietzscheans are seriously badass, but they also have Chronic Backstabbing Disorder for anyone they don't consider kin, which made it impossible for them to form a stable government with only them in it.
When push comes to shove, every single SG Team will take off their red shirts and pull out all the stops just to rescue their own. When they're on their own, they're almost always this trope. Starfleet is one of these. Minus the occasional curb stomping by foes like the Borg or the Narada from the new movie, Starfleet regularly goes toe to toe with the biggest and baddest and usually wins or forces a draw, even against foes with better tech. Starfleet even has certain ships that take whole fleets by themselves ; these ships tend to be named Enterprise , though Defiant certainly earned her way into the ranks, and Voyager counts for those who admit it exists.
Despite showings of Hollywood Tactics , their land forces are nothing to shake a stick at either, as these scenes demonstrate. Technically, the Borg could be considered a Badass race. The Klingons wish they were these, but Honor Before Reason hurts their strategy and tactics, and their equipment isn't the best, likely because a Proud Warrior Race Guy society doesn't exactly reward being an engineer.
Don't discount them though; they absolutely have their moments. For a brief time during the Dominion War , due to some ship-disabling technobabble, the Klingon Empire held the entire front against the Dominion while their Federation and Romulan allies found a way to get their ships functional again. Jem'Hadar, on the other hand, are badass.
In the Star Trek: The Next Generation episode "The Hunted", a race called the Angosians forced their troops to undergo genetic engineering to become an entire force of One Man Armys. When the troops were no longer needed, they were sent to an orbiting penal colony. They manage to escape their prison and overwhelm the entire planet's defenses in a matter of hours. In Kamen Rider Decade: Dai-Shocker , we get to see It gets even more epic when they decide the Big Bad Shadowmoon doesn't just deserve one Rider Kick but all of them!
In Buffy the Vampire Slayer: The new Slayer Army during the Battle of the Hellmouth also counts. Khal Drogo leads a massive horde of fierce Dothraki horsemen. Westerosi nobles consider them unbeatable in the field.
Daenerys acquires an army of Unsullied spearman. Conditioned to be immune to fear and pain, they are considered to be the finest soldiers in the world. Their intense training and fierce devotion to their master makes them one of the qualitatively strongest armies in the world. According to a History and Lore segment, the Free City of Qohor once bought an army of three thousand Unsullied to protect the city from a horde of fifty thousand Dothraki lead by one Khal Temmo.
Only six hundred Unsullied were left alive after the battle, but Khal Temmo, all his sons and his bloodriders were dead, and the remaining Dothraki all cut their braids and retreated in shame. Tyrion had his own personal force of mountain clansmen, who had proven to be the Lannisters' most effective front-line offense and defense. The heavenly host in Supernatural contains many garrisons of powerful angels. Unfortunately, the angels are often fighting each other.
Project Nexus was a gigantic army and one of the most powerful entities to be summoned in the second thread. Hell, all of the armies summoned in the Massive Battle of the Armies are this. Rise of the Believers: The two main camps of these are the Guardians and Anti-Guardians. With the Guardians having the likes of The Lady of the Lake and The Moon Rabbit , while the other possessing beings like The Boogeyman and the Hydra of Lerna, you can be certain both sides are formidable.
Even neutral parties can have powerful armies. It's best not to invoke the fury of any fae court. The Space Marines of this setting are an excellent example. This is an entire army of genetically enhanced 9-foot-tall super soldiers encased in 3-inch thick power armor carrying handheld grenade launchers as pistols and massive chainsaw-swords as close combat weapons. Did we mention that they are put through Training from Hell , where the survival rate is about 1 out of every thousand?
The hilariously feral Orks. Orks are hulking green-skinned monsters made of fungus. They were engineered by Precursors as bioweapons. They're ridiculously tough and able to smash a human into paste with their strength, and their guns- I mean, shootas tend to be wildly inaccurate BFGs as powerful as the previously described handheld grenade launchers. They also have latent psychic power that allows any technology or plan to work as long as they believe it so , and they're stupid enough to believe a LOT of things , so they're mild Reality Warpers.
Oh, and they have absolutely no sense of self-preservation or fear of death. And they come in droves. The Stoic and high-tech Eldar. Don't let the bright colours, thin frames and jewels fool you.
Like the above Orks, they were engineered as bioweapons by a now-extinct alien race. All Eldar have agility and reflexes that make humans seem to move like clumsy children in slow-motion, they are all latently psychic and use it to great effect on the battlefield , and they have hyper-advanced weapons including guns that fire molecule-thin shuriken and anti-armour guns that fire black holes.
Their Aspect Warriors are highly specialized elite warriors who train for decades to fight with a particular exotic weapon or fighting style, and any meeting with their intended opponent is a Curb-Stomp Battle just waiting to happen.
The Chaos Space Marines. Take the above mentioned Space Marines, and make them give in to their selfish, base desires. However, it still stands that the Chaos Space Marines are really the only army in the whole setting who can take on Space Marines head-on, 1-on-1, and stand a good chance of winning. The Khorne Daemonkin are basically Khorne Berserkers taken up to eleven; no longer being shackled by concepts such as causality and inter-god rivals, they are the combined forces of the literal God of War himself and are terrifyingly effective at what they do.
They get back up after you kill them, serve gods that eat hope , their standard infantry weapons can one-shot tanks , and they're not even all awake yet. Oh, and they managed to break through the defenses surrounding Mars home of the Adeptus Mechanicus Granted, only one made it to the surface, and it was promptly destroyed, but this is a whole lot more than pretty much anyone else has done in millennia.
Their burgeoning empire has fought off Tyranid hive fleets, Ork invasions and Imperial crusades, and they're small fry compared to the galaxy's other major players. It doesn't matter how many of them you kill, they will march forward grimly until they crush you under the weight of their own bodies.
And that's just infantry. Imperial Guard Armour Regiments are composed entirely of powerful warmachines , and their artillery is lethal. They routinely go toe-to-toe with all the other hyper-advanced aliens and galactic horrors listed here despite being entirely unaugmented humans with shoddy equipment that is considered low-powered and weak in-universe. And they don't always lose. Their leaders are a big help too. The planet-eating Tyranids , an extra-galactic race who are not so much an army as a powerful force of nature.
Unlike every other faction, they have actually succeeded in conquering a galaxy or two or rather consuming and virtually every other faction in the game is deathly afraid of them. Guided by a massive, incredibly intelligent Hive Mind , they use Organic Technology and sheer numbers to overwhelm their opponents — and if that doesn't work, they can just adapt their tactics to beat you another way.
While the Imperium fends off Ork and Chaos invasions as a matter of course, an attack by the Great Devourer is nothing short of terrifying for them. When it comes down to it, Warhammer is basically all about several Badass Armies all fighting each other in a Forever War. Every army except the Planetary Defence Forces count as this trope. Hell, even some of the richer and more prestigious PDFs count! Warhammer has various examples that, for the most part, provided the inspiration and blueprint for it's sci-fi offspring's entries.
Arguably the biggest are the Warriors of Chaos. Think hulking, 8 - 10 foot tall superhuman Vikings from the far north, their fiercest and strongest fighters clad in several inch-thick plate armour forged in the depths of Hell itself, their least and weakest still giant men clad in the hides of whatever slavering beasts they've hunted and killed, and all wield massive axes and blades that lesser men would struggle to lift, let alone use effectively.
Did we also mention that the country they hail from is basically adjacent to a blasted landscape where at the heart of which lies an honest-to-god portal to the depths of hell itself? Hell, let the esteemed Richter Kleiss fill you in on why these guys will fuck you up. From the harsh snowlands they come, blonde of hair, blue of eye and tattooed upon arms, face and chest. Their eyes are wild with bloodlust, for blood they thirst.
Driven forth by the whims of the gods they seek to appease. Clad in few garments and wielding brutal and clumsy axes and maces, they rage against the civilized lands of the south. Burning, looting and slaughtering all before them as a sacrifice to their uncaring masters beyond the gates of hell in the Northern Wastes. Coming in at a close second are the armies of the Empire - essentially the Early Modern German army crossed with the Landsknechts and set up against things like the above.
Similar to the Imperial Guard, they get by with massive brass balls, a lot of bodies, guns, fire, faith, steel and some badass leaders - such as warrior-priests of the mighty god Sig mar.
Unlike the Imperial Guard, they manage to kill Bloodthirsters without the aid of tank the size of city blocks. The other factions are nothing to sneeze at either. The armies of Bretonnia are led typical Arthurian knights who's standard tactics is charging straight at the enemy in cavalry charges.
The Dwarfs are a stocky axe-wielding race who face opponents many times their size and numbers on a daily basis, and every one of them is a warrior from the High King to the lowliest goats cheese merchant. The High Elves who have some of the finest and most elite warriors in the Old World.
Skinks are fast, nimble, and fire deadly accurate volleys of poison darts, but if you can pin them down, you can kill them. Unfortunately, while you've been pinning them down, the Saurus have arrived, meaning you're about to be slaughtered and probably eaten by hulking reptilian warriors who have been purpose-bred to kill since before humanity first used fire, and if they're Temple Guard, wielding halberds that can casually crush the highest-quality armour humans can make.
Backing this up are literal dinosaurs and the Slann, who are some of the most terrifyingly potent mages in the Warhammer world, capable of snuffing out entire units with magical death or bestowing spectacular boons on friendly units; in the eighth edition rules, a Temple Guard unit that a Slann had buffed with Birona's Timewarp was capable of being charged on all sides by zombies and skeletons and winning the combat handily.
The Tech Infantry would be this, what with being an entire army of supernaturally strong and speedy Werewolves, Vampires, and Reality Warper Mages, all wearing Powered Armor and each one carrying enough heavy weaponry to level a medium-sized city. Unfortunately, they are usually incompetently led, spend half their time fighting each other instead of the alien enemy, spend the other half of the time trying to run away to avoid the draft, and their usual enemies are equally powerful fighters and far more numerous.
Traveller has a number of these. The best usually follow Terran traditions because Humans Are Warriors. Exalted has the Realm's Dragon-Blooded military, a fighting force made up mostly of elementally-powered super soldiers. On the more mundane side, there's Lookshy's Seventh Legion, who are basically what happens when you take Spartans and give them giant robots.
One feels the need to mention that the commanding officers of Lookshy are still basically Dragon-Bloods, and raised from birth to be soldiers even more so than their counterparts in the Realm. If Lookshy's mortals are elite badasses in giant robots and power armor, Lookshy's leaders make you wonder how the mortals managed to make it through boot camp.
The point of learning War charms is so that you can have your own Badass Army. With the right combination of charms, you can have an army made of 'mere mortals' who can take on the Dragon-Blooded, will not be demoralized when fighting horde upon horde of undead, and even shake off supernatural influence that will shatter the mind of normal people.
In Paranoia , the elite Vulture Warriors of Armed Forces easily outshine even the better Troubleshooters when it comes to direct combat, albeit at the expense of things like subtlety and cunning. The Troubleshooters are more known for being the Redshirt Army , but they can push into Badass Army territory as well.
In general, they're described as the largest, best-armed group of psychopaths ever assembled; they're given combat training, lethal weapons, and permission to use them openly, and they were at least devious enough to rise above Infrared clearance usually by fingering a buddy for treason as evidence of extreme loyalty. Faced with personal agendas and grudges, backfiring weapons, unreliable information, and actual competent enemies, good enough players can still almost, sorta succeed at the mission.
Averted in TSR 's Battlesystem Rules, in which a PC of very modest level, even if they were one of the squishier classes, was far more effective in combat than several squadrons of soldiers. By 10th level, a reasonably well-equipped fighter could take on literally hundreds of orcs with very little worry.
The Clans from BattleTech. Not that surprising considering that their entire society revolves around martial prowess. It's also subverted in that they will frequently fall victim to Honor Before Reason.
The Inner Sphere armies have centuries of experience in war with one another, and some mercenary commands are famous and badass enough to be respected by the Inner Sphere and the Clans. The nations in Iron Kingdoms field large well armed and trained armies.
The factions in HORDE follow the same formation, except they have massive beasts in place of warjacks. In about a week, they almost took over one of its neighbors and took control of hundreds of miles of land from a US-equivalent superpower. Also, their airforce contains the most named aces than any other in the series—that has gotta tell you something. The Estovakian Military are close runners-up who, after suffering under years of civil war, were able to quickly bounce back its military and almost took over its neighbor, Emmeria.
The fact that Estovakians profited from the work of Belkan emigrants probably contributed. The Erusean military could have had this had they done like the Belkans had ten years before and had a Badass Air Force Worse yet, their Air Force's Badassery was limited to a single though elite squadron and the effectiveness to a point of the Stonehenge Turret Network that had allowed them to deter ISAF air power, so when both of them were cut off, and the best of the rest probably fell at the satellite launch furball.
Look at this link for a kind of in-verse "analysis" of Erusea's military and their shortcomings. Among other things, the navy was the only real badass part. The Brotherhood of Nod, on the other hand, has heavy armor-clad flamethrower wielding anti-infantry troops, cloaked tanks that can unload missile after missile into a target before it can react, soldiers armed with weapons that spew tiberium , and the attack bikes , heavy motorcycles with twin missile launchers.
No wonder the Scrin had trouble invading. In the Crusader series, the Silencer Corps definitely count. As far as can be told, they don't even care for mottos or creeds—the closest thing is a saying that has entered mainstream parlance: Silencers get the job done. Dragon Age has the Grey Wardens. Just to be considered for admittance you have to be pretty badass to begin with and joining the Grey Wardens just makes them that much more badass.
To underscore how badass they are, the Dwarves are only willing to risk venturing into the Deep Roads in large armed bands and even then they often lose a few on account of the Darkspawn that have overrun the Deep Roads. The Grey Wardens, on the other hand, are the only ones who can venture alone into the Deep Roads without being considered suicidal. Each Grey Warden is even considered a one man army.
Apart from them, there is also the dwarven Legion of the Dead. The Legion swears off all ties to family, life, hope They enter the Deep Roads where they are accountable only to the King of Orzammar, never leaving nor ceasing their fight so long as they have orders. Their job is so lethal that upon their joining, a funeral is held and they are declared already dead.
This way, they have nothing left to fear. Hell, the plot of the game is to assemble such an army under your command to defeat the blight. While a morally inclined Warden will get a typical fantasy army composed of humans, dwarves, elves, and mages, the far less scrupulous of players will get an army of humans, dwarves, stone golems, werewolves, and drug-addled, fanatical, mage-killing templars.
Just about any army comprised of the races of Men qualifies, but there are a few especially notable examples. One example is the Imperial Legion.
While the Imperials of Cyrodiil may lack the cool powers and strengths of the other races , but they more than make up for it through discipline and collective martial skill, and the armies of Cyrodiil have conquered all of Tamriel twice. Ultimately, the come down heavily on the "soldier" side of the Soldier vs. By the 4th Era, they're not in much better shape than the Empire they serve , but they've still got enough spirit left to fight off the Aldmeri Dominion and keep Skyrim from fully seceding.
Like the races of Men in general, just about any Nord army qualifies as well as their ancestors , the Atmorans , but a few deserve special mention: Ysgramor and his Companions. They managed to destroy the entire Falmer civilization in Skyrim and nearly drove them to extinction as a race. The ancient Nord armies led by masters of the Thu'um. They first managed to defeat and nearly wipe out the dragons , then they carved out an empire spanning from High Rock and Hammerfell in the west, across Skyrim and northern Cyrodiil, to Morrowind in the east.
It took a coalition of Dwemer and Chimer forces to finally bring them to a halt. By the events of Skyrim , the Stormcloaks are a faction comprised mostly of Nord warriors is fighting for Skyrim's independence.
They can go toe-to-toe with the Imperial IVth Legion, one of the branches of the Imperial Military that's in the best shape since the Great War , and while they're not as regimented or as well-trained as the Legion , they make up for it by being individually superior fighters. Their initiation rite to join is to swim to an iceberg in the middle of freezing ocean and kill an undead ice wraith.
And they have a Badass Navy as well. The "Warrior Wave" of Yokudans Ra'Gada , ancestors of the Redguards, cleared Hammerfell for the resettlement of their people after Yokuda sank beneath the sea. After only a few brutal months, Hammerfell was cleansed of any Men, Mer, or beast to make it safe for settlement. This even included Orcs and giant goblins. Later, by the time of Skyrim , they broke off from the Empire, said " screw you " to the Aldmeri Dominion, and then successfully repelled invasion attempts by an army that fought the Empire to a crippling standstill.
Speaking of the Empire by the time of Skyrim , the Aldmeri Dominion qualifies. After having been crushed by Tiber Septim and his Numidium some years before, the Dominion reformed following the Oblivion Crisis, now under the leadership of the even more extremist Thalmor. The Altmer, already a Witch Species in which every soldier is a Magic Knight , annexed the province of Valenwood and then got the Khajiit of Elsweyr to join them as vassals. They kicked off the Great War by delivering the severed heads of every Blade within the Dominion to the Emperor and quickly captured the Imperial City.
Only with Nord reinforcements form Skyrim was the Emperor able to reclaim the city, and even then his military was too weakened to continue the fight, forcing him to accept the humiliating terms of the White-Gold Concordant. The inclusion of a ban on Talos worship was too much for the Nords to take, leading to the Skyrim Civil War. Each party recognizes that a second Great War is inevitable, but the Dominion is able to sit back and prepare while the forces of Cyrodiil and Skyrim bleed each other dry.
The Argonians as of the 4th Era. Usually depicted as being at the very least marginally Cloud Cuckoolander in their tendencies, they have proven to be an exceptionally "hidden badass" fighting force. The Hist , whose sap the Argonians drink to grow, began to change the Argonians, making them stronger and more aggressive to prepare for the coming chaos and wars following the crisis.
Offscreen events recorded in the in-game books make it clear they're masters of Viet Cong style guerilla warfare, and their invasion of Morrowind and, therefore, its rich ebony deposits is speculated to have made them one of the only nations still capable of standing against the Aldmeri Dominion. They were also the only force in all of Tamriel that not only held off the Dremora in the Oblivion Crisis, but actually forced the Dremora to close their gates because the Argonians were invading Oblivion.
Great House Redoran is the "Warrior House" of the Dunmer, following a strict code of honor and highly valuing martial prowess in its members. They are the Dunmer's first line of defense, to the point that even the Imperial Legions recognize the Redorans as a badass army.
In the backstory, when Tiber Septim was threatening to invade Morrowind, House Redoran was preparing to defend Morrowind on their own while the other Great Houses chose to remain neutral or to accommodate the empire before the armistice was signed. Game sources identify them as exceptional soldiers that seamlessly combine mobile tactics, swordplay, and magic. At the end of the 3rd Era , they were subjected to the loss of their Physical Gods , the Oblivion Crisis , a moon crashing into their province , the eruption of Red Mountain , and the aforementioned invasion by Argonians Xivkyn are an unholy hybrid of the massive and powerful but unruly and untrustworthy Xivilai with the Proud Warrior Race Legions of Hell Dremora who refer to themselves as the "Kyn" in the Daedric language.
They very nearly succeeded in taking over Mundus during the Planemeld while being an implacable fighting force. New Vegas has a fair few: Heavy Troopers are armed with heavy machine guns and miniguns and armoured in scavenged Powered Armor , while Rangers are described as one-man platoons who go into battle wearing a Badass Longcoat over pre-war riot gear and are armed with some of the best revolvers and rifles in the game.
Caesar's Legion has several examples. First, the Praetorian guard who defend Caesar go into battle with shotgun gauntlets and sunglasses , the Centurions are equipped with heavy weapons and armour scavenged from their defeated enemies, and even their regular troopers are known for defeating their much better trained and equipped NCR counterparts with only Improvised Weapons , numbers and sheer determination.
II's are armed with machine guns , automatic grenade launchers , laser gatlings and missile launchers. They also self-repair and are resistant to small-arms fire. Except for the tire.
The Boomers deserve a mention. A bunch of tribals descended from Vault 34, armed with heavy artillery, missile launchers, flame-throwers and a B bomber. When they were attacked by raiders while travelling to Nellis air force base, they had a kill-death ratio of The Brotherhood of Steel ; while impressive they are also vastly outnumbered by their enemies primarily the NCR , with Mr.
House noting that all that combat training and power armor won't save you if you're outnumbered 15 to 1. The Enclave back in Fallout 2 , before Villain Decay set in. Enclave patrols were the some of the nastiest things you could run into out in the wastelands of , even at the higher levels, shrugging off your Frickin' Laser Beams while returning fire with Gauss and Plasma Rifles. And in New Vegas , a small band of geriatric former members using old rusty Powered Armor can play a significant role in the final battle if you get them involved.
The closing narration will say that they become Living Legends and a reminder of why the people of the wasteland used to fear the sound of Enclave Vertibirds. It's somewhat understated , but the Great Khans are one of the most well-armed and dangerous raider groups in the Mojave, toting decent-quality lever-action rifles, sub-machineguns and shotguns. Both men and women are expected to be able to hold their own in either a brawl or a shootout, and the initiation rite is to endure a savage beating from multiple Khans - showing any visible sign of pain or discomfort at any point in the hazing results in automatic failure, and this means the average Khan warrior is determined and tough-as-nails.
The Khans also make heavy use of combat drugs to give them an edge in combat. Fallout 4 also has quite a few: The Eastern Brotherhood of Steel have taken a huge level in badass since 3 , as even though not all of their soldiers come in Powered Armor now, the ones that do have it have the awesomely powerful T armour instead of the old T Brotherhood Knights are powerful: They also maintain an entire fleet of captured Enclave Vertibirds, a Cool Airship called the Prydwen and have even rebuilt Liberty Prime.
The Railroad don't really seem to have the makings of one of these, being an unassuming bunch of idealistic wastelanders united by a common cause, but you'd be mistaken. Railroad Heavies are often seen wearing coats with metal plates woven into the fabric, and come equipped with railway rifles, which can punch through Brotherhood of Steel T armour with ease. Plus they have some of the best covert operations of all the factions. If you lead them to victory against all the other factions at the end of the game, it's implied they become a nation in and of themselves as they have captured Vertibirds for your to use along with hundreds of comprehensively superhuman Synths who'd happily take up arms to express their gratitude towards the faction which freed them from slavery.
The Gunners are a ruthless mercenary company modelling themselves off the old military forces of the pre-war United States. Gunners can pose a considerable challenge to the player as they serve as Elite Mooks to Raiders and come equipped with durable combat armour and often sport high-tier firearms and energy weapons.
The Commonwealth Minutemen certainly don't start as this, considering they got wiped out by the Gunners, ghouls and mirelurks quite early on, but if the player helps them rebuild, they can easily become this as at higher levels they begin carrying all sorts of weapons ranging from high-quality pipe guns to plasma weapons and even coming equipped with metal armour.
At this point they're on par with their main rivals the Gunners and can even give Deathclaws a tough fight in groups. Not to mention once they get hold of some artillery, they can inflict a humiliating Curb-Stomp Battle on the Brotherhood of Steel by shelling their fancy heavily-armoured troops from miles away and blast the Prydwen out of the sky. And in its sequel, Dirge of Cerberus , the Deepground soldiers.
The World Regenesis Organization too. Sure they got beaten up at first but once they decided it was time to play hardball, they quickly wiped Deepground out with their badass air force and shock troopers. Final Fantasy VIII has the SeeD mercenary army, which has 5 groups of three take on an army as their graduating test with minimal support.
Additionally, most of the playable characters are newly-graduated SeeDs, and manage to fight the Sorceresses. As a general rule of thumb, any Player Character army shapes up to be this, with some tactical skill and a little luck. If fate's on your side, you can create a whole army of One-Man Armies , wiping out dozens of enemy soldiers and collectively taking on groups ten times their size without taking a single casualty.
Not as though the NPC armies aren't competent or badass in their own right. In a lot of missions, they generally Hold the Line against a far superior force so that the Player Army can sweep in as The Cavalry - and in some instances, they even drive them back! Fire Emblem Fates has a few badass armies to boot. Despite being a peaceful nation, the Hoshidan Army can very well hold its own against the on-paper stronger Nohrian forces, to the point they're the only nation who doesn't crumble under their might without external support.
It's telling that they need to be on the wrong side of a Kingmaker Scenario to be brought down. The Nohrian army is likely the strongest military in the world Fates takes place in, boasting a king who's a one man army, the Royals Who Actually Do Something , and despite being subjected to poor resources and a civil war, they still manage to be the continent's strongest force. Similar to Hoshido, it takes being on the wrong end of a Kingmaker Scenario to be brought down. This snippet is for sons and daughters of China!
Teenager girl Xun Guan breaking out of the Wancheng city to borrow the relief troops in the late Western Jinn dynasty; Liu-Shao-shi riding into the barbarian army to rescue her husband in the late Western Jinn dynasty; teenager girl Shen Yunying breaking into Zhang Xianzhong's rebels on the horseback to avenge on father's death in the late Ming dynasty. China's Solitary and Lone Heroes: This is an internet version of this webmaster's writings on " Imperial China " version assembled by http: There is no set deadline as to the date of completion for " Communist China " Someone had saved a copy of this webmaster's writing on the June 4th  Massacre at http: The work on " Imperial China ", which was originally planned for after " Republican China ", is now being pulled forward, with continuous updates posted to Pre-History , Xia, Shang , Zhou , Qin , and Han dynasties, offering the readers a tour of ancient China transcending space and time.
A comprehensive version covering the years of ancient Chinese history, from B. For this webmaster, only the ancient history posed some puzzling issues that are being cracked at the moment, using the watershed line of Qin Emperor Shihuangdi's book burning to rectify what was the original before the book burning, filtering out what was forged after the book burning, as well as filtering out the fables that were rampant just prior to the book burning, and validating against the oracle bones and bronzeware.
There is not a single piece of puzzle for this webmaster concerning the modern Chinese history. This webmaster had read Wellington Koo's memoirs page by page more than ten years ago, and read General Hu Zongnan's biography twenty years ago, which was to have re-lived their lives on a day by day basis.
Not to mention this webmaster's complete browsing of materials written by the Soviet agents as well as the materials that were once published like on the George Marshall Foundation's website etc to have a full grasp of the international gaming of the 20th century.
The unforgotten emphasis on " Republican China ", which was being re-outlined to be inclusive of the years of to and divided into volumes covering the periods of pre to , to , to , to , and , will continue.