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He tells her while on a walk on the Schlangenberg a mountain in the German town that all she had to do was give the word and he would gladly walk off the edge and plummet to his death. As planned before Nash's departure, the group's next album was Hollies Sing Dylan , which reached the No. Introduction to The Idiot. When he shifts his form, Vincent's stats increase and his HP refills, but he cannot shift back at will. Tolerates dry conditions well. Deep rose flowers, non-drooping rays.
The Roulette Mix-Up
Although I am not quite sure I agree with that assessment, she the Savannah was a true dandy. Named after my favorite Reno, Nevada stripper at the time, the Savannah move was the number-one weapon in my arsenal for six years, and in more than a thousand attempts she missed getting paid just a single time.
Not because the casinos finally figured out the move but rather they finally got sick and tired of paying me and my teammates with the knowledge we were cheating them. They did not figure the move out until I exposed it in my book American Roulette in The Savannah was nothing more than a subtle variation of the old bet-and-run scam, where desperate players made simple proposition bets on roulette and grabbed the chips off the layout when they lost, before the dealer could sweep them away.
When the bet won, all we had to do is claim it enthusiastically. Then the shocked dealer would pick off the red-chip capper and notify the pit boss, who would immediately call surveillance to verify the suspicious bet. Surveillance would run back the video, only to confirm that the bet was legit. Whenever I demonstrate Savannah at my training seminars, casino staffs just cannot believe how something so elementary could work with such devastating efficiency. But I still disagree. The Roulette Mix-Up move is the ultimate in psychological weaponry for cheating casinos.
Like most of the moves I fashioned during the eighties and nineties, it was a pastpost move, getting the big-denomination chips down after I knew I had a winning bet.
It was carried out with four members of my roulette pastposting team. The dealer gives her a hundred brown roulette chips, five stacks of twenty each. Once the dealer pushes the five stacks of twenty chips to the claimer, she immediately puts them into a formation in front of her.
This means there are two stacks in the front closest to the dealer, two stacks behind those and one stack closest to her, which is shielded from the dealer by the double row of two stacks in front.
Now the claimer begins betting her brown roulette chips on the layout, carefully making sure not to disturb the mix-up stack in the back. If her chip reserve dwindles from losing spins, she buys more brown chips in order to prevent the mix-up stack from being exposed. In her first betting sequence she lays three brown chips on a bottom number in front of the mechanic, who quickly scoops them up unseen while making his own bets. Then she proceeds to bet five brown chips on each of the bottom nine numbers straight up, numbers 28 through Now number 32 wins and the dealer marks it with the dolly.
Once the claimer sees that the mechanic has successfully switched the chips without being caught, she swings into action and the psychology takes over. The first thing she does is lift the mix-up stack from the back of her chip reserve and place it on top of the front stack closest to the dealer, so that the dealer can now clearly see the mixed-up chips. Then she lets out a scream and goes into a false panic.
She stands up and begins going through her pockets like a frenzied tailor, then rifles through her handbag. At that moment the claimer, recognizing that the dealer has seen the mix-up stack, changes her tune from agonized panic to sheer joy.
I bet my two black chips accidentally and they won! The casinos also knew that roulette was a pastposters Garden of Eden, so in order to get the money we had to be good— real good. The move was normally done in the 3rd-section, the bottom third of the roulette layout containing the numbers 25 thru 36, and the rectangular 3rd dozen box that bordered the left side of these numbers.
Once in position, the chip-bettors bought in for roulette chips, those redeemable only at the roulette table. These chips had no intrinsic value. Each player assigned the value to his own chips, in abidance with how much he wanted to risk and casino minimums.
Our chip-bettors always played with minimum-valued chips, anywhere from a quarter to a dollar, depending on the casino. This cut losses as to increase the overall profit of the move.
Each chip-bettor had to play specific chips and make specific bets. The second chip-bettor had to play a specific color, the darkest , regardless of where the stacks of those chips were positioned in the well. This was solely to camouflage the black hundred-dollar chip being pastposted underneath his dark roulette chips. The first chip-bettor playing the chips corresponding to the stacks at the rear of the chip well bet a stack of twenty chips in the outside 2-to-1 3rd dozen box. On a winner, the dealer was forced into the rear of his well to fetch two twenty-chip stacks needed to pay that bet, which required the use of both his hands.
Doing this made him turn his body and take his eyes off the layout, at least for a split-second, at which time the mechanic would pop in the move. The second chip-bettor with the dark color simply bet four chips straight up on all the numbers in that 3rd section, 25 thru The pastposted black chip would show up camouflaged within the dark roulette chips on the number that won. He obtained them by pinching them off the layout.
Since it would be sloppy and unprofessional—and risk detection of the conspiracy—to have the chip-bettor overtly pass the three roulette chips to the mechanic, the transfer was done while the chip-bettor was spreading his chips on the numbers. The chip-bettor would one time only place three of his dark chips on a number in the 2nd section, just above the bottom third of the layout, so that the mechanic could go out and snatch them up as he put his own bet in the 2nd dozen box.
With all the outstretched arms and hands placing bets all over a congested layout, nobody ever noticed this organized theft of chips. The mechanic never bought in for roulette chips. In that fashion, he could make his 3rd-section move and then be free to leave the table without having to wait for any of his own winning bets to be paid.
By operating in this manner, the mechanic avoided all contact with the dealer. This was the set-up. Dealers always announced the presence of black chips on the inside numbers to their floormen, who always came directly to the table and looked over the hundred-dollar-a-spin roulette player. The floorman would stay there, watch the dealer spin the ball, and supervise the big payoff if it won.
But floormen usually had only one break during a shift, thus we could count on the duration of their presence in the pit. The set-up completed, we went into the move sequence. Since no move could yet be done, they could just spread a few chips anywhere on the layout. It was only when entering into the move phase that the chip-bettors began betting four dark chips on the 3rd-section numbers and the stack of twenty in the 3rd dozen box every spin. With the team in position on the table, the move would go down as soon as one of the 3rd-section numbers won.
Thus the winning chips now under the dolly would be: With his left hand, the MC plays the cards, giving the hit and stand signals to the dealer.
At 3rd base, he is the last to play his hand, but the first to receive the dealer's attention after the round is finished and all the cards played. This meant that he would be the first paid on winners, the first to have his chips swept on losers.
The importance of the 3rd base position was the angle it formed between its betting circle and the dealer's head while the dealer performed the mechanics of paying bets on the layout.
The blackjack move could also be done from the other positions, but 3rd base was optimum. Each spot to the right of it made the move slightly tougher. During the play of the hand, the MC never lifts his right hand off the five purple and one red chip hidden on the layout in front of him. If he loses the hand he simply gets up and goes to another table inside the casino.
He cannot make a second bet at the same table because he has been established by the casino as a lowly red-chip player. As the MC goes into his claim, both his hands are completely empty and exposed palms-up. No matter how soft, it is reverberating because a player never touches a dealer's hand at the blackjack table. Even a soft touch to the hand is the equvalent of whacking the dealer in the head with a bat!
What is this nonsense! And the amazing thing about it was that with each step upward in denomination used, the payoff rate only increased! The claimer stands behind the mechanic on either end of a busy craps table. If the shooter rolls a 7 or an 11 on his first roll he wins. If he rolls a 2, 3 or 12 he loses. When the 7 comes out first, pass-line bets lose. Whenever our pass-line bet lost, the mechanic simply made the same bet for the next roll after the dealer removed his losing chips.
Because of the two-man operation, the table did not have to be abandoned after a losing bet. This was done by picking up the three reds with one hand while laying down the move-chips two purples and one red with the other, all in a split-second. The beauty of this procedure is that the dealer, stickman and boxman never see the claimer until he is already claiming. It was with that philosophy that a good pastposting team distributed the roles of a craps pastpost among its members.
Also, when dividing responsibilities, the pressure on each person was kept at a minimum. The mechanic was responsible only for the mechanics of the move. The claimer's responsibility was limited to claiming the money. The person on the outside, who was not directly involved in the laying or claiming of a move, was in charge of security and observation, the most important role. When doing a move, you always wanted the dealer moving forward and away from your bet, in essence forgetting about you.
Win or lose the betback, the claimer left the table to join the mechanic somewhere outside the casino. Only the team member not involved in the move or claim who served as internal security remained near the table to observe the degree of heat taken by the move.
There is a double-decker version of this move. As mentioned before, when the dice shooter didn't hit a 7 or 11 winner or a 2, 3 or 12 loser on the come-out roll of the dice, a point was established. At that juncture each person having bet on the pass line had the option of making an odds bet, which was simply betting an amount equal to your original pass line wager at the true odds governing the probability that the shooter would again roll the point before rolling the fatal 7 that made both the pass line and odds bet losers.
The pass line bet paid even money, but the odds bet paid true value, which meant that the casino made no profit on it; it was strictly offered as a player courtesy and to stimulate action for the casino. When the shooter makes the point and wins the bet, the mechanic switches both bets after the dealer pays them. The move takes slightly longer than the single-bet switch but much less than double the time. This created a bit of difficulty, but good craps mechanics are able to accomplish the move in spite of it.
The positive factor of the complicated bridge payoff was that when the mechanic did succeed in switching the chips, casino personnel in the craps pit could never conceive it was a move. The move was very powerful and the odds version of it was absolutely mindblowing. This clever move was the mini-baccarat version of the Blackjack Ten-Oh-Five with a special twist: If the MC lost that bet, he would just make the same bet again.
There was no reason to leave the mini-baccarat table after losing hands because he was already established as a high roller, contrary to how this cheating operation played out at the blackjack table. Perhaps the oldest form of cheating at poker is marking the cards.
However, in the mid s, a New York optometrist and his hustling girlfriend, Dawn, came up with the best card-marking scheme of all-time. Marking cards with a pastelike substance called daub had already been around for years.
Then came contact lenses that improved these card-marking operations immensely, even if they had a hazy reddish color that sometimes bred suspicion upon looking the wearer in the eye. But when this optometrist put his mind to discovering the ultimate card marking scam with the ultimate card marking solution and equipment, the result was just that: His first invention was contact lenses that virtually had no telling tint or shade when inserted in human eyes.
But what really revolutionized the concept of marking cards with luminous solutions was the formula for his invisible solution that made all traces disappear from the cards within forty-five minutes after its application. This meant that if the cards were seized from the poker table and put under infrared light more than forty-five minutes after the solution was applied to them, there would be absolutely no traces of the solution left on the cards.
In effect, this meant that any evidence against the cheaters would self-destruct as it was not really feasible that the cards would find their way under infrared light in such little time. His girlfriend Dawn became the main card-marker. Being a woman naturally gave her feminine advantages.
The album is today very collectable, so much so that it has been bootlegged. The Dynamic House and TeleHouse labels were of various colors with the label name in block letters around the top edge. Labels on Dynamic House, TeleHouse, and Adam VIII were issued in various colors, including red, yellow, blue, green, silver, lavender, beige, and orange for different issues.
Different discs in multi-disc sets would typically have different label colors. Sometimes single-disc albums would be issued using different color labels intermixed. The jackets of the records tended toward heavy posterboard-like material, as opposed to the more common heavy cardboard.
Misspellings on the graphics were common, and some fold-open jackets were completely blank inside. Since the albums were being sold through TV ads and not in stores, there was no particular reason to go to extravagant jacket designs to catch a potential customer's eye. You got what you got, even if sometimes it was a pasteboard sleeve with "Another Hit From Adam VIII" on it and a hole in the center where you could read the label.
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