Poker Hand Rankings - Texas Holdem Starting Hands Chart

Want to win real prizes without risking anything? The data was produced by simulations assuming a ten-handed game with no folding -- all cards were played to the river. If you're playing at a tight table, where people are only raising with legitimate hands, many players would say that calling after one player raises and another re-raises pre-flop can be a mistake. Don't worry about this, just write it off as a cooler and move on. Wizard of Odds uses cookies, this enables us to provide you with a personalised experience.

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Top 20% of Hands in 6-Player Game

If more than one player runs out of money then multiple separate pots can be created. In formal games players may not bet with cash or buy chips with cash in the middle of a hand.

There are numerous rules of etiquette, which I won't get into. There house may set the betting rules. There are three main types. A "structured" game features raises of specified amounts. There is usually a limit to the number of raises a player may make, typically three. A "pot limit" game has structured minimum raises but the maximum raise may be anything up to the amount in the pot at the time the raise is made.

A "no limit" game also has structured minimum raises but there is no maximum raise. J , 6 Player 2: Both have an ace high flush, so the second highest card is considered. Player 1's jack beats player 2's 7. The only way to have a flush tie is if the flush is entirely on the board and no hole cards are higher than the lowest card on the board in the same suit. Both have a pair of jacks so the singletons are considered. High highet singleton in both hands is an ace so the second highest singleton is considered.

Player 1's second highest singleton is a 7, compared to player 2's A 10 beats a 7 so player 2 wins. Q , J Player 2: Both have a two pair of aces and queens, with a king singleton.

Only the top five cards matter. The jacks and deuce are irrelevant. One of the most important aspects of Texas Hold'em is the value of each two-card hand before the flop. The decision of how to play your first two cards is something you face every hand, and the value of your first two cards is highly correlated to your probability of winning. The following table shows my power rating for each initial 2-card hand in a player game.

The numbers are on a 0 to 40 scale. Basically, you should only play hands that are dark green, blue, or purple. Of course you should be more be more liberal in late position and picky in early position. If forced I would say you should need 10 points in late position and 19 points in early position to call the big blind.

If your table is loose, as if often the case online, you can play a bit looser yourself. Use the top table if you have a pair, the middle table if your cards are suited, and the bottom table if your cards are unsuited. Except for a pair,look up your high card along the left and your low card along the top. Explanation of column headings: Probability that this hand will win, or tie for the win. This is how much the player will win on average, including his own bets, if the player does win.

This is less than 6 because sometimes the player will have to split the pot. This is how many units the player can expect to win positive or lose negative with this hand.

Probability of getting this hand to begin with. Again, this anomaly is due to the no-fold'em nature of the chart calculations. When paired against just each other, 72o is superior to 53o, due to the high card 7. But when they go up against other better hands at a full table, the 53o is more likely to win because of its potential to make straights.

Besides creating a feel for the game, the chart can also help fight impulses to play junk. For example, Eight-seven offsuit is a hand people know they should not play, but it is a connector, and on the button in an unraised pot we feel we can get away with it. For an education, look hands up as you play online.

It is useful to note the half-way point, that is, where half the hands are worse, half are better. If you are playing one-on-one, then far more hands are playable, and the half-way point provides a guide to roughly which hands have value.

This occurs in the vicinity of hand number So for suited connectors, the average strength hand is 74s. Suited disconnectors, it's J4s, and unsuited connectors it's Q9o. All pairs are well above the median.

Pocket Aces